Game mechanics

Results: 258



#Item
81Leisure / Human behavior / Jane McGonigal / Game mechanics / Mathias Fuchs / Ruffino / Lüneburg / Play / Deterding / Gaming / Gamification / Behavior

Rethinking Gamification Edited by Mathias Fuchs, Sonia Fizek, Paolo Ruffino, Niklas Schrape

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Source URL: projects.digital-cultures.net

Language: English - Date: 2014-06-25 06:28:18
82Celestial mechanics / Classical mechanics / The Zula Patrol / Planetary science / Gravitation / Mass / Planet / Force / Venus / Physics / Astrology / Science

ZulaWorld.com Game Concept Overview TM Introduction ZulaWorld.com is an online virtual environment that brings together the rich characters and learning

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Source URL: www.zula.com

Language: English - Date: 2009-09-16 20:12:46
83Classical mechanics / Video game development / Collision detection / Collision / Coefficient of restitution / Momentum / Contact mechanics / Hyperplane separation theorem / Physics / Mechanics / Introductory physics

2D Simulation of Rigid Bodies Alan Hazelden Motivation 

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Source URL: www.draknek.org

Language: English - Date: 2008-03-13 15:17:13
84Computational physics / Mechanics / Box2D / Physics engine / Rigid bodies / Collision detection / Polygon / Chipmunk physics engine / Dynamical simulation / Software / Video game development / Physics

2D Simulation of Rigid Bodies Alan HazeldenSupervisor: Mike Paterson

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Source URL: www.draknek.org

Language: English - Date: 2008-06-20 19:44:27
85Computational physics / Mechanics / Collision detection / Physics engine / Collision / Rigid body / Sweep and prune / Physics / Video game development / Introductory physics

Anatomy of a physics engine Alan Hazelden http://www.draknek.org/ Who am I?

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Source URL: www.draknek.org

Language: English - Date: 2010-11-22 20:19:17
86Classical mechanics / Video game development / Collision detection / Collision / Coefficient of restitution / Momentum / Contact mechanics / Hyperplane separation theorem / Physics / Mechanics / Introductory physics

2D Simulation of Rigid Bodies Alan Hazelden Motivation 

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Source URL: www.draknek.org

Language: English - Date: 2008-06-20 19:43:27
87Video game development / Force / Computational physics / Physics engine / Kinematics / Friction / Collision detection / 3D interaction / Dynamical simulation / Physics / Introductory physics / Classical mechanics

Microsoft Word - fp290-wilson.docx

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Source URL: research.microsoft.com

Language: English - Date: 2009-05-20 12:35:33
88Video game development / Computational physics / Collision detection / Introductory physics / Mechanics / Polyhedron / Collision / Interpenetration / Cuboid / Geometry / Physics / Convex geometry

Physics and Collision Detection Alan Hazelden http://www.draknek.org/ Required knowledge

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Source URL: www.draknek.org

Language: English - Date: 2008-06-20 16:50:29
89Computational physics / Mechanics / Collision detection / Physics engine / Collision / Rigid body / Coherence / Sweep and prune / Physics / Video game development / Introductory physics

Anatomy of a physics engine Alan Hazelden http://www.draknek.org/ Who am I?

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Source URL: www.draknek.org

Language: English - Date: 2010-03-17 19:39:52
90Game mechanics / Monopoly / Dice / Playing card / Magic: The Gathering / Games / Collectible card games / Dungeon!

Rulebook I once heard a tale of a group of dauntless, witless heroes. They escaped from a dark dungeon, and it is said the King himself wanted to honor them with the Dungeon Cleaner Medal and the lifelong duty to eradica

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Source URL: www.iellogames.com

Language: English - Date: 2015-03-24 16:59:27
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